Playing Shivering Isles

I have been anxiously anticipating the release of the Shivering Isles, the new expansion pack for Oblivion from Bethesda Softworks. It took a few weeks to find a copy, but I snatched one up as soon as I could. The problem is that it’s difficult to find time to play you’re working full time and then updating the kitchen or feeding the baby. I have to wait until after Chrissy goes to bed to play the new expansion pack, but it’s worth it.

Bethesda has been releasing small updates over the internet, but these are just additional buildings or objects without much new content. The expansion pack adds on a whole new plane of existence named the Shivering Isles, which is supposed to be about the quarter of the size of the original game. The gameplay is the same (I was a bit rusty at first), but there are new monsters, new terrain, and plenty of new NPCs (and they’re all insane, which is kinda cool).

Bethesda has done a lot of things with the game that could not be previously done. For example, when you first enter the Shivering Isles, you meet a new character named Haskill in a small, dark room. Once you agree to enter the Isles, Haskill walks out of the room, and then the walls turn into butterflies that surround you and fly away, revealing the surrounding landscape. Very cool.

Similar Posts:

Share and Enjoy:

  • Digg
  • Posterous
  • del.icio.us
  • Google Bookmarks
  • StumbleUpon
  • Live
  • Facebook
  • Tumblr
  • Twitter
  • email

Tags

, , , ,

Leave a Reply

Click the checkbox to include a link to your latest blog entry.
CommentLuv Enabled