I beat BioShock for the second time tonight. Although I already knew the entire storyline and the twists and turns that I would encounter during gameplay, I still had fun finding hidden rooms and missing diaries that I couldn’t access last time. Also, I wanted to see both endings before I put the game away. A common theme in the game is man’s ability to choose, inferring that you are less of a man by not making your own choices, or by obeying the choices of another.
The game differentiates “good” and “evil” by the choices you make pertaining to the Little Sisters. Once you defeat the Big Daddy that is guarding them, you have the choice to either Harvest (kill) or Rescue (save) the Little Sister. The first time I played it all the way through, I only rescued the Little Sisters. When you do so, you see a cut scene of picking up the little girl gently while she protests, “No! No no!” Then she relaxes as you cure her. Her eyes stop glowing, and she looks like a little girl again. She thanks you for saving her and then runs away to hide. At first, I wanted to save the Little Sisters merely to see what rewards Tenenbaum would bestow upon me for doing so. But after a while you really want to save them.
I didn’t think that killing them would be much different, except that they wouldn’t thank you for it in the end. However, the task turned out to be a bit more gruesome. You pick them up more forcefully, and instead of a coherent “no”, the Little Sister growls out in pain, like a “Rah! Rrah rrah!” In this case, she doesn’t appear to have been or could possibly be human at all. The screen goes green as you squish her, so that you can’t actually see it, but you do see the Adam Slug that you pulled out of her, just before you ingest it. I actually felt bad, which is what the game is going for, I think.
I usually play as a “good” character, so I got the “good” ending last time for saving all the Little Sisters. In it, you once again choose to save all the Little Sisters by taking them to the surface to live, abandoning the dangers of Rapture. You are cherished by the Little Sisters that you saved, until you grow old and die peacefully. You get to see them grow up, graduate, and get married. You are loved. It’s a nice ending, but not animated as well as a game like this would merit.
This time through, I got the “evil” ending. In order to get the bad ending, you have to choose to harvest Little Sisters instead of rescuing them. You get twice as much Adam this way, but it also earned me the “evil” ending. To be honest, most of the Plasmids and Tonics that Tenenbaum rewards you with (you get one reward for every three Little Sisters saved) aren’t that good. I stopped rescuing them this time after I got “Hypnotize Big Daddy 2″ from Tenenbaum. The Plasmid just wasn’t that great, and it drains all your EVE in one usage. In retrospect, I would only take the “good” route again if I wanted to collect every Plasmid and Tonic in the game (on the XBOX version, you get points for doing that).
I have to say, the second ending was much cooler than the “good” ending. Instead of going to the surface with Tenenbaum and her girls, you stay and take over Rapture in thirst for power, commanding the Splicers that you previously fought against. The ending shows a US submarine looking through the wreckage of the airplane that you arrived in at the beginning of the game. Diving spheres surface all around it, and killer Splicers jump out and attack everyone aboard the submarine. The last shot is of a nuclear warhead in the submarine’s launch tube, and the hint that you plan to use it to take over the world.