Blizzard Announced Diablo 3 And I Died
Diablo (1997) was the first PC game that I bought for myself. I had played other computer games, but they were either shareware or borrowed from my friend Swavek. The interface was so intuitive, just point and click to do just about anything. Although there were only sixteen levels, each one was randomized every time you played, so it never got old. It was different from anything else that I had ever played before. It was also the first PC game that I played online (not including Doom’s peer-to-peer cooperative mode). I would join a small team and defeat Diablo at least twice every night.
When Diablo 2 (2000) came out, I bought it on the day of release and played it day and night for months. More character classes, each with a unique skill tree, made gameplay very customizable. And it was BIG: four entire Acts of content that spanned many diverse environments. And the loot was incredible, even allowing you to piece together rare sets of items for extra bonuses. Diablo 2 was the only game that I ever bought items for outside of the game. People sold powerful weapons and armor on eBay; you would pay via PayPal and then the seller would give you the items online in a private game.
“Stay a while, and listen!”- Deckard Cain
So when Blizzard announced Diablo 3, my heart stopped. Well, maybe not stopped, at least not until I actually say the preview site. Then I died. Seeing Deckard Cain, the narrator for the first two games, again was like being greeted by an old friend. The new Diablo 3 site includes “The Journal of Deckard Cain“, with thirty pages voiced by the same guy who played Cain before. The journal is illustrated with plenty of concept images from Diablo 3, as well as all of the cinematics from Diablo 2 (they still hold up very well after all these years). It serves as an excellent refresher for the Diablo mythology.
The new content introduced in Diablo 3 looks really good. There is an excellent gameplay trailer that highlights the new environments, two of the five available character classes (and their abilities) and some of the new monsters that will appear. The designers include enough of the familiar to make the game slightly nostalgic, but also include enough new stuff to push ahead of the copycat games that have come out before. There was even a “boss” battle at the end of the trailer that left me wanting to play the game right now. I’m pretty excited to see more from Blizzard’s Diablo 3 site.
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