Feb 24 2010
Extrapolating Game Play For “War For Cybertron” From “Gears Of War”
So the only thing that we really know about the upcoming pre-Earth Transformers game, “War for Cybertron”, is that it will play like “Gears of War”. But what if you’ve never played Gears of War? Don’t worry, I’ve played it to death, and it’s a lot of fun. Take a look at some of the game play footage from early in the game:
Be sure to boost it up to 480 dpi for some higher res goodness, like you would see it on a PC (I played at 1200 dpi, so it was sweet). Pretty much everything that you can do is outlined here in this short clip. It’s fairly simple, but here are the main game mechanics demonstrated:
- Running vs Walking: Running eats up stamina and you can’t do it for long. And you can’t shoot while you run, because you’re kind of ducked down.
- Taking Cover: You can hide behind almost anything. While you’re under cover, the enemies are advancing, but you can pop up and aim (which zooms in on targets) or just blind fire around cover (low chance to hit).
- Tuck And Roll: You can dive forward, back, or side to side. It helps you evade gunfire or get to cover quickly.
- Health: Your health bar is the red Gear that appears around the targeting reticule. The redder it gets, the more dead you are. Ducking behind cover will make it go away so that you can fight some more.
- Weapons: You have three to chose from any given time, so carry the ones that suit your play style or the mission objectives. You can also fling grenades to kill enemies or crush their emergence holes. In this video, the player plugs the holes quickly, but up to six enemies come out if you don’t.
- Reloading: Ammo burns quickly, so you have to constantly pick up more when you find it (or from dead enemies). Also, you have to replace your clip quickly when your weapon runs out.
- Chainsaw Bayonet: That enemy get too close? You can always melee fight with your chainsaw!
There’s a lot to love here. The backgrounds are beautiful, and it really looks like you’re making your way through the ruined husk of a modern city. The cut scenes flow fluidly in and out of the action, giving everything a movie quality. The pacing is frenetic, and it only lets up when you hit a save point. And then there is the blood, yes there’s a lot of it, especially if you enjoy chainsaw dancing.
I also dig the chatter. Enemies throw taunts at you, and your AI-controlled squadmates taunt back. Your buddies tell you where the enemies are coming from (“To your left!”) and sometimes call for help. When you can take a breath, they talk about their lives before the war. This really brings out the personalities of your team mates, making the story more interesting.
So, now that you’re up to speed, imagine this same concept with Transformers on Cybertron. We’ve already seen footage of Bumblebee taking cover behind steel slabs that pop out of the ground (cover on demand?). Converting to vehicle mode might be similar to running, fast but lacking an ability to return fire. Each playable character will have two special abilities, which might equate to the limited number of weapons available to the Gears.
I can see the similarities here, which could be awesome when coupled with the established personalities and abilities of the core set of Transformers. If Cybertron is rendered nearly as nicely as the locations in Gears of War, we could be in for a real treat. Imaging small teams of Autobots, mowing down waves of enemy drones through the ruins of metal cities that go up for miles. Or melee fighting with energon axes and glowing maces. I see the potential.
The only downside is for people who enjoy first-person shooters, open-ended game play, or role playing aspects. There’s none of that here. You’re on a rail, stopping every so often to kill things and possibly watch a cut scene to advance the story. One of the things that I liked best about the Transformers Armada game was the ability to backtrack to previous locations for new items and adjust your weapons/skills in inventory accordingly. Despite the limitations, I played all the way through Gears about five times.
This is all speculative, however. The game designers merely mentioned that the game would play like Gears of War, and we’ve only seen one trailer for the game. But a lot of this does make sense, when seen in light of existing Gears footage. This really makes me anxious to play this game. It might be too derivative to the Best Game Ever, but it just might be the Best Transformers Game Ever. I’ll hold my opinions until I see the online play. Let me fight against player-controlled Decepticons!






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